Estimating Web Development Projects by David Hickenbotham



Just like most other programming projects, it easy to midjudge the time it takes to finish a web development project.

For one thing, when things get going, you always want to add little things here and there — even if you are not in charge of making the decisions.

For a second reason, testing can take longer because you have to test it for various environments (I.E. on Windows, Firefox on Windows or Macintosh or Linux, Safari on a Macintosh, or various other combinations of browsers and operating systems).

Probably the last and most important thing is that it takes practice and experience to estimate.

I’m getting pretty good at estimations. I pick a number that I think I could do it in if nothing went wrong. Then I double that number. And if the project is any size at all, I double it yet again. If it involves Flash or Javascript, it might be a good thing to double it again.

The interesting thing is that I rarely end up overestimating a project, even after all the doubling. The good thing is that I rarely go over by much, either.

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